AI Insights · Timothy · July 2022
Top Third Person Games in Latin America Q2 2022 Performance
In Q2 2022, the top third-person games in Latin America showed varying trends in downloads, revenue, and active users on a unified platform.
In Q2 2022, the top third-person games in Latin America demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the performance metrics for these leading apps:
Free Fire: 7th Anniversary from Garena International I Private Limited exhibited fluctuations in both revenue and user engagement. Weekly revenue peaked at approximately $2M at the end of March, followed by a slight decline to around $1.4M by early June, before stabilizing at $1.6M towards the end of the quarter. The game also saw a steady number of weekly downloads, with a notable peak of 1.5M in the last week of May. Active users remained consistent, averaging around 45M throughout the quarter.
Stumble Guys by Scopely, Inc. showed a strong upward trajectory in downloads, starting from 892K in late March and reaching 1.8M by the end of June. Revenue saw a peak in the last week of May at $334K, maintaining an average of around $300K per week. The game’s active user base grew steadily, starting at 5.3M in late March and climbing to 8.5M by the end of June.
Genshin Impact from COGNOSPHERE PTE. LTD. had a mixed performance. The game's weekly revenue varied significantly, peaking at $355K at the end of March and dropping to $131K by the end of June. Downloads showed a consistent pattern, averaging around 90K per week. Active users remained relatively stable, averaging around 840K throughout the quarter.
PUBG MOBILE from Tencent Mobile International Limited maintained a consistent performance. Weekly revenue hovered around $150K to $220K, with a noticeable peak of $221K in mid-April. Downloads remained steady, averaging around 170K per week. The game’s active user base was stable, with minor fluctuations around 1.7M to 1.9M users.
MIR4 by Wemade Co., Ltd. experienced a decline in most metrics. Weekly revenue decreased from $130K at the end of March to $84K by the end of June. Downloads saw a significant drop from 8.5K in late March to just over 3K in mid-June, before a sudden spike to 15K in the last week of June. Active users decreased gradually from 178K to 121K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.